Monday, October 31, 2016

THE SPOOPIEST FILMS YOU'LL EVER SEE (AKA MY TOP 10 HORROR FILMS)

It's October. The leaves are beginning to change, the temperature is getting ever so colder, and Halloween is right around the corner. And who doesn't love Halloween? You can dress up in a ridiculous costume, and it's the perfect excuse to get purposely scared!

A large number of us love being scared. Whether it be a haunted house, horror novel, or good-old horror films, there's just something so fun about being scared, especially (if you're like me), you're with friends.

So with that said, in celebration of the spookiest month, here are my ten personal favorite horror films.

Halloween (1978)

The film that helped birth a genre. One of the first slasher films, Halloween is a tense ride from start to finish. From the very beginning it's more than clear that Michael Meyers is disturbed, being committed for a murder he did in his youth. Years later, he manages to escape and proceeds to cause terror throughout his hometown. One by one victims fall prey to his acts, all while keeping an eye on Laurie Strode (Jamie Lee Curtis, in her film debut). A surprising lack of gore actually helps to increase the suspense and fear.


Scream (1996)

Another slasher film, but one that's actually a satire on horror films in general. Unlike most horror films, these characters are aware of them and their formulas, and frequently comment on them and use them to their advantage. But don't be mistaken, despite it being a satire, this is not a comedic film. It's just as dark and disturbing as the other films on this list, with Ghostface, the film's antagonist, being a menacing and terrifying force.


It Follows (2014)

Some horror films don't rely on jump scares to give the audience their thrills. Sometimes all you need is an underlying feeling of tension. This is what makes It Follows so successful. The main threat isn't someone who waits for the moment to attack, but rather a force that slowly stalks its victims, never charging at its prey. But the catch is that once you're inflicted with this curse, you cannot get rid of it unless you give it to someone else (by having sex), so you either give the curse to someone else, or suffer the consequences. Also, super huge bonus points for this films awesome soundtrack.


The Witch (2015)

What makes The Witch work is its commitment to its setting. Taking place in 17th century New England, the film is extremely accurate, going all the way to the dialogue, which is very era-specific. Strange occurrences plague our protagonist Thomasin and her family, with them beginning to suspect that she may be a witch. The catch is, you know she's not a witch, that's not the main horror; instead, the main horror is seeing her family slowly turn against her, as well as figuring out what actually is behind the horror.


Alien (1979)

"In space, no one can hear you scream." There are few statements more chilling than that. In essence, Alien is really little more than a haunted-house film. But, setting it in space makes changes it substantially, as the characters do not have the option of escape. The Alien is, in my eyes, the most terrifying creature created for film, and its viscous tormenting of the Nostromo crew is what makes this the scariest film I've seen.


Nosferatu (1922)

I'll be honest here, the first time I ever heard of Nosferatu was on that episode of Spongebob Squarepants. You know the one. But after watching it on its own, I really appreciated it for what it is. Yes, it's a silent film from the 20's, and no, it's not exactly scary nowadays, but it's still an important film for any horror film fan. This was one of the first notable horror films, and if you can look past what some may see as its "shortcomings", you'll for sure have an enjoyable time.


The Shining (1983)

Even if you've never seen the film, you know it's most famous line. "Heeeereee's Johnny!", said by Jack Nicholson is one of the most haunting moments in any film. Based on the Stephen King novel of the same name (though there are significant differences between the two), the story of supernatural forces slowly corrupting author Jack Torrence is one of the scariest in any medium. A tense & frightening ending ending caps off one of the most thrilling & suspenseful films out there.


Dawn of the Dead (2004)

Yes, this is the 2004 version, not the 1978 one. Don't get me wrong, I definitely appreciate and enjoy the original version, but something about this update appeals to me more. Maybe it's because I find the newly agile zombies more terrifying than those in the original (ironically in contrast to what I said about It Follows). In all honesty, the 1978 film is probably objectively better than this one, but like I said, this is a list of my favorite films, so that's why this is here.


Carrie (1976)

High school on its own is almost like a horror movie, let alone going through high school and realizing you have supernatural powers. Carrie White has it hard enough, with a very overbearing mother (and that's understating things), a group of girls bullying her, and getting her first period. She discovers she has telekinetic abilities, and then life seems to begin to look up for her. But then it all goes burning down in flames (pun intended). This is one of the movies that still makes me cringe. Just make sure not to watch the 2013 remake, even though I love Chloe Grace Moretz.


The Conjuring (2013)

Sometimes the best thing to do is go back to basics. This is what makes The Conjuring work, it is an old-fashioned tale, though this isn't your average run-of-the-mill horror film. The story about a pair of paranormal investigators investigating strange occurrences at a Rhode Island home has become a modern-day horror classic, smartly using old-school scares to keep you on the edge of your seat.


-----
If you love horror as much as me, or you just want to follow more people on Twitter, go here! (It's me)

Tuesday, October 25, 2016

REVIEW - "ABZU"

If you think about it, the ocean is pretty scary. I'm sure you already know that we've only discovered about 5% of the earth's waters. When you think about it, it's amazing that there have been so few games actually taking place underwater and capitalizing on it's mysteries. You've got Flow, Endless Ocean, everybody's favorite Echo the Dolphin (which is amazing just for the absurdity of its story, but I digress), and a few others, but nothing particularly noteworthy (and no, I'm not counting Bioshock here, because even though it does take place underwater, that's hardly the focal point of it). Enter Abzu.

Riding the sea life was one of my favorite features of Abzu
Abzu takes place underwater, but the focus of this game isn't how scary the ocean is, but how much of it is there to discover, and how awe-inspiring it can be. There's no combat, no supplies, and no sort of health or time limit to worry about. The emphasis is on exploring this unknown section of our planet, and the game encourages you to take the time to do so, and discover some hidden objects, like enabling a whole new species of fish to roam around. However, this is not an open world game. It is very much a linearly progressed story, though each level encourages extra exploration.
There are many instances where you'll find yourself surrounded by fish

The most striking thing about Abzu to me was its visuals. The cell-shaded visuals are vibrant and colorful, and immediately make this game stand out.  The only time I really experienced any framerate issues was instances when the screen was filled with fish. Besides that, the game always ran smoothly. The controls are also surprisingly fluid, especially in comparison to other underwater controls. I don't know if I would call them "natural", however, but navigating Abzu's underwater world was some of the best underwater movement I've ever felt.

I've never felted more relaxed while playing a game, at least in recent memory. With no enemies or health to speak of, the game just wants you to explore and appreciate its world, and the ocean truly does feel like its own world. Each section of the game feels distinct from the other, with not only each area looking different, but each area has its own set of life as well. One of the coolest, and most relaxing features of the game, was the meditation feature. Each area includes a shark statue, where you can sit and literally meditate for as long as you want. When you meditate, you follow a certain species as they do their thing in the water, and can switch between the available ones. I spent a good amount of time just sitting and scrolling through the different fish, and seeing what they were up to.
Abzu includes many awe-inspiring moments


My biggest problem with Abzu was its story, or lack thereof one. Now, that's not to say there isn't a story, but it's so abstract that I couldn't follow along with most of it. I'm all for abstract storytelling, though. Case in point: 2013's Journey, which Abzu is very clearly inspired by, (the main force behind this game, Matt Nava, worked on Journey, natch) featured quite the abstract story, but it was told in such a way that it was very easy to follow along with. Abzu does has its moments; I got legitimately emotional during one scene, and it does have some surprises in store, but for me, the story was one of the weakest aspects.

Abzu isn't a perfect game, but it's a damn memorable one. It's probably not for everyone, though, but for those who can appreciate a game with no real objective other than exploration, Abzu highly recommended. If you want a game to just relax with, look no further than here.

-----
I'm as terrified as the ocean as I am completely fascinated by it. If you are too, you should follow me on Twitter!



Monday, September 19, 2016

LET'S REVISIT FINAL FANTASY VII - PART TWO

WARING: Spoilers follow 
For part one, click here


-----

Well, things just got weird. Basically, we learn that Tifa was last seen in the mansion of mafia man Don Corneo, who I think is looking for a bride. Unfortnuately for our heroes, no males (except those who work for Corneo) are allowed in the mansion, which leads Aeris to come up with a plan to dress Cloud up as a girl to get in. What follows is a very, um, strange series of events. After finding a dressmaker at a bar and getting him out of a funk, he makes a very beautiful dress for Cloud. However, that's not enough, so Cloud goes around town looking for accessories (wig, makeup, etc.) to pretty himself up some more. This brings us to the Honeybee Inn, which is pretty much a brothel. Cloud enters one of the rooms, but passes out after seeing a vision of himself? He's woken up by a man, who I'm pretty sure raped Cloud, and this game is suddenly a whole lot different than I remembered.

But we must press on, I guess, and Cloud & Aeris pretty themselves up to enter the mansion. They find Tifa, where we learn that she's here to get information from Don, as he may be involved with Shinra. They eventually confront him, and after threatening his geintalia, he admits he's been working with Shinra; not only that, he also reveals that Shinra plans on destroying Sector 7 (where our heroes reside), as that's where they believe the AVALANCHE headquarters is. Well, that's just not good at all, is it? But before our heroes have a chance to react, Don opens up a trapdoor, sending our heroes into the sewers. They make their way through the sewers, but not before defeating a giant pig monster.

When the group finally reaches Sector 7, it's already under attack, though the AVALANCHE crew is trying is best to defend it. Tifa and Cloud go to help Barret, while Aeris goes off on her own to look for Marlene. Honestly, that doesn't sound like a very good idea. Since all Materia leaves your possession as soon as you leave the party, all the girl's got to defend herself with is a giant stick. But no one seems to think about that, as they all go on their separate ways. Unfortunately, they're too late, to save the sector with Biggs, Wedge, and Jessie among the casualties. We hardly knew ye (literally). To add salt to the wound, they find out Shinra captured Aeris and is taking her to their headquarters. Guess that stick didn't do you much good, did it?

Tifa and Barret take this pretty hard, Barret especially so since he doesn't know where his daughter is. Coupled with the fact that 50% of AVALANCHE is now gone, things aren't looking good for our heroes. But none of that matters to Cloud, of course! No, he is more concerned with what all this "ancient" crap has to do with Aeris. Obviously the best place to start is with her mother, so they go back to Aeris' house, where, SURPRISE; Aeris took Marlene before she was kidnapped.  After a lot of climbing, our group finally makes it to Shinra HQ, and face their next challenge.

I guess I should talk a little more about the game itself, no? Well, after spending more time with the Materia system, I'm starting to warm up to it more, though I'm still not completely sold on it. Call me old fashioned, but I personally like when characters have defined classes and abilities, and you have to work your strategy around how they best fit in your party, a la Final Fantasy IV and IX. Don't ask me why, as I can't really put it into words, but I just find it more fascinating from a character and gameplay perspective. On the other hand, I really did end up loving the Sphere Grid of Final Fantasy X, but that's also a fair bit different than this. While the characters in X can theoretically learn any ability, they each start on a certain section of the grid, with abilities related to that character. So in a sense, the characters are somewhat divided into classes. The characters in VII are similar in that each character has different stats and different ways of attacking, but unless I'm mistaken any character can learn any ability. So while some characters may be better suited to learn magical rather than physical abilities, all characters can learn magic spells. Only three characters can be in your active party, and only X allowed you to switch characters mid-battle, so I'm not really sure what are the real advantages of the Materia system.

I may not be on board with this system quite yet, but I do know it's fairly popular, so I'm wondering if it becomes more complex the further into this adventure we get. But, that's for another time, because for now, our journey is on pause.

Wednesday, August 24, 2016

REVIEW - "LIGHTS OUT"

Warning: slight spoilers follow
-----

Horror is a very difficult genre to master. Besides comedy, it may be the hardest genre to be successful in. To genuinely scare your audience, and to have it feel natural and in service of the story, isn't easy. The last few years has been fairly interesting with regards to horror; along with the usual sub-par remakes and many films assuming gore = horror,  there have been some great horror films, like The Witch, It Follows, and The Conjuring, among others. Lights Out, from director David F. Sandberg and producer James Wan (The Conjuring, Insidious) is really none of these things. It's probably not going to be going to be remembered as a masterpiece in the horror genre, but it isn't a complete disaster of a film, either. It's a perfectly good horror film, one with many positive elements.

The film, based on a 2013 short film of the same name, centers around Rebecca (Teresa Palmer), a young woman who is estranged from her mother, Sophie (Maria Bello). You find out that Sophie has been previously diagnosed with depression, but that isn't what drove the women apart. Rather, it was something else, something more sinister. Sophie has an "imaginary friend" or sorts named Diana. But instead of it being merely being a product of Sophie's mental illness, it is in fact a malicious entity, one that can only function in darkness. Rebecca's half-brother Martin (Gabriel Bateman) begins encountering Diana, causing him trouble in school, leading Rebecca to re-enter her family's life. You soon discover that Rebecca has had encounters with Diana herself, and that she may in fact be responsible for the disappearance of Rebecca's father. (You see Martin's father, and Sophie's husband being killed by Diana, unnamed at this point, at the beginning of the film.)

The film is a little over an hour and twenty minutes, though it didn't felt like that at all when I watched it. The film just flew by, and the pacing was very good. The film didn't bother to drag on any one detail for too long, and the film just seemed to go from one plot point to the next, though in a way that felt very natural.

Gabriel Bateman, Teresa Palmer, and Alexander DiPersia in Lights Out
The cast in this film were all spot-on, with Bello effectively playing a woman who deeply cares for her family, but also knows she can't fully be there for them. She acts towards Diana as a close friend, though there is always a little bit of tension every time she brings her up. Palmer also shines as Rebecca, a girl who still loves her mother, but is too overwhelmed to be able to fully become close to her again. The relationship between the two is fantastic; the estrangement, but obvious love, between the two adds an extra layer of tension in a film already filled with it. Alexander DiPersia also does his best with the limited role he has, playing the role of an unconventionally supportive boyfriend.

As the main antagonist is something that is only powerful in darkness, the film uses a lot of minimalist horror, which I loved. I'm of the opinion that horror is at it's best when you can't see what the menace is, as that only adds to the tension. For much of the film you don't see Diana, as she is hanging in the dark. I'm not a big fan of the "jump scare-athon" that so many horror films have become, as the the impact of them is lessened the more they happen. The film does not completely avoid them, they are not the main focus of the horror. Rather, especially near the end, the film relies much more on an increasing sense of tension.

Maria Bello in Lights Out
The film does get pretty heavy-handed in its themes, especially towards the end of the film. This culminates in a ending that amounts to what was a very bad metaphor for depression. Many may not find this to be a problem, but many others will, and have, find it to be fairly tasteless, and as was said earlier, heavy-handed. Now, this doesn't detract from the film as a whole, as it's still a very enjoyable horror film, but it is a glaring sore spot.

All in all though, Lights Out is a very enjoyable horror film, and rarely more than that. It won't be remembered as one of the all-time greats, but it is a well-made film, and a surprisingly very good debut from Sandberg. Lights Out may not be a masterpiece, but with a debut as strong as this, one of his next films may very well be.

Thursday, August 18, 2016

LET'S TALK ABOUT EARTHBOUND - PART 1

EarthBound (Mother 2 in Japan) is a game that's become somewhat of a cult hit. It was not a success in the states, which lead to the franchise being dead for some time over here, even as Japan got the GameBoy Advance-exclusive Mother 3. However, due to the appearance of main protagonist Ness (and later Mother 3 protagonist Lucas) in the Super Smash Bros. series, the Mother series has always had an air of mystery around it. Soon, a passionate fanbase was created, including those with cherished memories of the game wanting to play it again, and those wanting a chance to experience what many called one of the great series of RPGs. Their wishes were finally granted, as a couple of years ago Nintendo released EarhBound on the Wii U Virtual Console. This has been subsequently followed by the release of Mother (called Earthbound Beginnings here) on Wii U, and releasing EarthBound on the New 3DS Virtual Console. EarthBound is a game I've been sitting on for a long time, and I've finally begun to play it. I decided to give a general summary of what's happening, as well as some commentary. I hope you'll enjoy the ride!


WARNING: Spoilers follow

-----
Mother of the year
First off, this game's not pretty. In fact, the sprites are kind of ugly. But, this is a very colorful game, and it just oozes charm right from the start. The game apparently takes place in the year 199X; okay. It starts off with our hero, Ness (you have the opportunity to name all of the playable characters, plus your dog, at the beginning of the game) snoozing away when he's suddenly woken up by an explosion. After taking a bat from my sister (who I thought was fellow party member Paula for a bit), and getting changed into my normal clothes, I go outside WITH THE PERMISSION OF MY MOTHER to explore what happened. Despite police officers telling me I can't go snooping, I do so anyway. While exploring, I met a guy who eats garlic and works out, which I'm pretty sure is supposed to be a representation of me. I also run into someone who's apparently supposed to be my friend. His name's Pokey (?!), and I don't like him from the start. I'm guessing he's going to turn into an antagonist of something.

This guy is pretty much me
Not finding anything of note, Ness decides to head back to bed, but is rudely awoken by a banging on the door. It's Pokey, who lost sight of his brother, Picky (?!). He basically forces him to join him in looking for Picky, and Ness' is TOTALLY OKAY WITH THIS. Family dog Misty also joins you, which terrifies me because that's almost a guarantee she's going to die. Also, you save the game by find a phone and calling Ness' father, which is ADORABLE; but also makes me wonder, where is his father anyway? Also Ness' sister gives him a cookie (heals you) before you go, which is ALSO ADORABLE.

So, our heroes (and Pokey) go forth towards the meteor, where they are confronted by enemies such as stray dogs and crows. The game is a turn-based RPG, as was standard back in that era. But I'm a huge sucker for good-old turn-based RPG's so this was right up my alley. Ness is pretty much the bulk of the party's forces at this point, Misty occasionally attacks, while Pokey's totally useless. They eventually reach the meteor, at which point Misty LEAVES US AND RUNS AWAY. Not cool, Misty, not cool. Either way, we find Picky, and start to head back.

But not before A TALKING BEE COMES OUT OF THE METEOR AND TELLS ME I AM THE "CHOSEN ONE". Apparently I, along with the help of three others, am supposed to defeat some evil guy named Giygas? Honestly, more information was probably given, but I got distracted once I saw Buzz-Buzz the talking bee, since my mind immediately went to Bee Movie. While on our way back to the houses, we're confronted by something called Starman, which looks just like the guy on the boxart, so I'm gonna guess they're one and the same. . I thought this game wasn't supposed to get weird until later in the story?? Anyway, group fights Starman, while Pokey is as useless as ever.

Like I said, this game isn't very pretty
After defeating Starman, our heroes return to the Pickey & Pokey home, where their mom KILLS BUZZ-BUZZ. Womp womp. Before he dies, however, Buzz-Buzz tells Ness to go to a place called Giant Step, and so, a new adventure has begun.

-----
Like EarthBound? Feel free to share you thoughts, and don't forget to follow me on Twitter. And don't forget to subscribe to my YouTube channel, where I'll be posting new videos very soon!

Tuesday, August 16, 2016

LET'S REVISIT FINAL FANTASY VII - PART ONE

There's a little game coming out this year called Final Fantasy XV, maybe you've heard of it? While that game may actually never come out (kidding), there's still an entire backlog's worth of Final Fantasy games to experience. I've been in a Final Fantasy mood lately, so I've been playing quite a few of them actually. However, none happen to be quite as ~ridiculous~ as Final Fantasy VII, probably the most famous and popular game in the series. It's a game I haven't played in the longest time, when I was a child and couldn't comprehend what was going on, so it's pretty much going to be like playing it for the first time. While obviously I remember the big events that everyone knows, since I was so young the first time, it'll be interesting to see how different it really is and how much I really remember. I'm going to give a summary of what's happened as well some general commentary for every few hours I play. Without further ado, let's get started.

Warning: spoilers follow


-----

Final Fantasy VII casts you as Cloud, who is kind of a douchebag; he's the kind of douchebag that knows this quite well, and doesn't mind telling people so. He's the kind of guy that will tell you to your face that he doesn't care about what you're talking about right to your face. He used to be a member of a group called SOLDIER, which from what I can tell is a group of super soldiers (for lack of a better term) working for Shinra, a giant energy company that pretty much rules the world. Apparently they became so powerful by using the planet's lifeforce(?!) as energy. Let me just say, that seems like a pretty short-sighted and terrible plan. But anyway, Cloud also seems to have some sort of PTSD, since he has regular flashbacks. I'm sure this will be elaborated upon later, as well as the assumed "growth arc" turning Cloud from doucebag into slightly less douchey hero.

Cloud quit SOLDIER a while ago, and has now teamed up with AVALANCHE, a group of eco-terrorists created to oppose Shinra. Their grand plan is to destroy Shinra's many reactors, which are the things killing the planet. These reactors are in the city of Midgar, which seems like an awful place all around. There's smog, it's grimy, and the buildings (which seem to be made of trash to begin with) are falling apart. It also looks like Shinra is pretty much controlling the city as a police state, so that's fun.

Looks inviting

Cloud is joined on his mission by Barret, who seems kind of cliche at this point. He's a tough guy who has one thing in his life that gives him a heart of gold; in this case, it's his daughter, Marlene, who is his main motivation for wanting to destroy Schinra. He's also pretty similar to Mr. T, but one of his arms is also a machine gun, so I guess he's cool. AVALANCHE's plan is to destroy Shinra reactors that are what's draining the planet. Again, these plans don't seem all that great; I mean, innoncent people are going to die here, right? They're blowing these giant reactors up. People will get caught in the blast radius. Also, if Shirna is the one source of power for Midgar, wouldn't destorying the reactors lead to Midgar losing all electricity, therefore leading to chaos? AND if Midgar is essentially the government, destroying it would result in anarchy. To be fair I'm not one to hypothesize the implications of destroying the life of the planet, so maybe it balances out. Plus, AVANALCHE is a terrorist organization, so I guess it's not much of a concern. Cloud and Barret are also joined on this mission with fellow members Biggs, Wedge, and Jessie, but they aren't much of a factor here, except Jessie gets stuck during the escape while the detonation countdown is going off, as one does.

So, Cloud and Barret complete their mission, but not before facing off against a robot scorpion thing. I'm fairly certain Cloud is trying to get himself killed during this fight; he tells you to attack the robo scorpion when it's tail is up, but then immediately after tells you that when this happens, scorpiobot will counter with its laster tail. Despite that, they manage to defeat the thing, and destroy the reactor.

Here we meet the third member of our group, Tifa, who's quite..."busty". Not Lara Croft triangle boob level, but her model is a clear indication that this was someone's first time creating a 3D character. She's a bartender at a place that also doubles as AVALANCHE's headquarters. Tifa's apparently Cloud's childhood friend, and I can't for the life of me figure out their relationship. Are they together? Not? Were they? I really have no idea what's going on between them. Tifa's also got some issues of her own, since one of Cloud's flashbacks showed that her father was killed by a (former?) SOLDIER named Sepiroth (I remember him!). She joins the group on their next mission to destroy another reactor. Cloud at first refuses to join, because apparently he doesn't care about the fate of the planet he lives on. Only after getting an offer of even more than before, he joins once again. (Side note: the money for cloud is coming out Marlene's COLLEGE FUND?!? WHAT?!?!).

This is obviously not my first Final Fantasy game, so I'm quite used to the Active Time Battle System, so I won't go into too much detail here. Cliffnotes version, it's still turn based, but instead of going in a sequence, each character has a bar that gradually fills up before you can perform a command, giving the battles a faster pace. I happen like the ATB system a lot. The characters don't have defined classes (you'll see why below), but they each have their own weapon sets and abilities. Cloud uses his big-ass Buster Sword, and is the strongest attacker of the group. Barret uses his gun arm (as he should), and is pretty strong defensively. Tifa...punches things. Gotta give the girl credit for her moxie, but punching doesn't seem all that effective when fighting robots and such, but apparently she must have a super punch or something, because she can kill robots and such with her fists, so what do I know? She' not quite as strong as Barret, but she's pretty damn close, so once again, props to you, girl. Her Limit Break also something has to do with slot machines, so there's that.

So, while I like the basic battle system, I'm not sure how I feel about the materia system just yet. Basically, materia are these objects that you can equip to your weapons and armor, not only giving you special abilities associated with that materia (like magic commands such as Fire and Cure), but also changing your stats as well. This is totally a personal thing, but I like when each character has a specific class and abilties, instead of you molding the character into whatever you want, as is the case here. There's also "special" materia, I guess, that changes the affect of the materia, but I haven't gotten any of those yet. I'm still trying to wrap my head about how materia functionally works in the world of this game, but that's probably overthinking things. (I can't help it! Do they just jam it into their weapons? And how does jamming an orb into the Buster Sword give you the ability to cast magic??)  I also later found out that whenever a member leaves the party, the materia they had equipped reverts back to you? Weird, but nice.

You apparently get magic but shoving *this thing* into the Buster Sword
So, it turns out that our trio has been caught in a trap set up by Shinra. Which, honestly, should have been seen ahead of time. Give yourself a few days before you try to blow up a reactor for a company you attacked very very recenly. Long story short, Cloud gets separated from the group, and falls.

But don't worry! He managed to fall through a roof onto a flower bed! Said flower bed is growing in a church for some reason involving the grass I think? There's a girl tending to the flowers, who you actually met earlier in the story. This girl's name is Aeris, which means she's going to die. Aeris is also the nicest person in the world, so screw you Square. Cloud is his normal arrogant self, which leads Aeris to request Cloud be her bodyguard and escort her home. Turns out there's a reason she needs to be guarded; Shinra's after her, for reasons I don't think have been explained yet, other then those after her calling her an "ancient".

I hope nothing bad happens to her

Aeris fights in battle using a giant staff, which I'm convinced re-uses a sound effect from Super Mario RPG. She's not a very good physical attacker, but an excellent spellcaster. After Cloud returns her home, she decides to attach herself to Cloud, and join him on whatever quest he's on at the moment. The pair catch a glimpse of Tifa, who I think became a prostitue?? But that doesn't seem like Tifa at all, so they decide to investigate.

And that's it for now!

-----

What are your opinions on FFVII? Love it? Hate it? Utterly confused by it (like me!)? Let me know! Also don't forget to follow me on Twitter if you want! And don't forget to subscribe to my YouTube channel, which I'm currently working on a few videos for!


Monday, August 8, 2016

REVIEW - "LIMBO"

Limbo's a game that's been out for a while now, on virtually every system, and is one of the most critically-acclaimed games of the last few years. I just finished my first playthough recently, and somehow, have learned almost nothing about the game in the years following its release. Therefore, I decided it would be a perfect game to review, as I had no real pre-conceived notions of the game; just that it's supposed to be very good.

Note: The version played for this review was played on the Playstation 3.

Warning: Spoilers for a game released 6 years ago follow.
-----

Limbo is a deceptively simple game. If you just looked at screenshots and videos of it, it would appear that you would get everything the game has to offer; a platformer with a monochromatic color scheme. However, once you play the game, you realize it's so much more than that.

Limbo doesn't offer much in the story department. Once you start the game, you're just dropped in the middle of this world. You play as a young boy in the middle of the forest. You're not given any instructions or context, and therefore you just continue on. The world slowly becomes more and more hellish, with various obstacles in your path, may of whom are lethal. You have no one to help you in this world, and the brief glimmers of hope are sparse. You're all alone, and you have to rely on your wits to survive.
NOPE
While the game has many platforming elements, Limbo is much more of a puzzle game. This isn't a Mario platformer you'll be playing. Jumps are short and floaty, and most times when crossing a gap you'll just barely make the edge. You have no way of directly killing those that oppose you, so you have to be creative. And the game is creative. The puzzles in this game are all just great. They're quite inventive, and while many in a certain area share similar elements, no puzzles are quite the same. Take a puzzle from relatively early on in the game, for example. While running through the forest, you come across a giant spider, just waiting in the trees. Try to approach it, and it strikes with one of its legs, with the goal of impaling you. Before you reach the spider, you notice a bear trap sitting on a branch. Obviously the trap is necessary to get through, but how do you get the trap in the first place? The answer is quite brilliant, honestly. While avoiding getting struck, walk close enough to the spider to let it slam its leg onto the ground. Do this a few more times, and the trap will fall, where you will have to repeat the same process, this time with the bear trap positioned so the spider's leg will get caught in it.
This game is hauntingly beautiful
This puzzle is pretty indicative of the game as a whole. This ins't a very difficult game, but it's not an easy one, either. It requires a lot of thinking, and many puzzles take some time to get through. This game doesn't spell out how to solve the puzzles, but the elements to solve it will be laid out, and once you figure out how it all comes together, it's a real "a-ha!" moment. I may have gotten a little frustrated a few times while playing it, but it never caused me to quit, and I it consequently ended in a "duh!" from me. I don't know if I would necessarily use the term "trial-and-error" to describe the game, as that generally implicates a negative tone, but I did die a lot. So if you somehow haven't played this game before, be prepared to die a lot.

This game is gorgeous. While the graphics certainly look nice, it's the art direction for me that I remember most. The monochromatic look is just so striking, it is one of the most visually distinct games I've played. The game also makes an amazing use of depth of field. With things in the background and foreground having less focus than your protagonist and the world he interacts with. This game also uses light beautifully. With the (few) shines of light just standing out from everything else. It may not have the best graphics in a video game, but it's certainly one of the prettiest games I've played. And this is a game from 2010!

This game really makes you think
I do have one minor complaint, and though it's noted above, be warned that this paragraph will include mild spoilers. There's these slug-like things that periodically show up in the game, and land on your head. When they do, they control you body, forcing you to move in one direction without your input. The only things you can do is control the speed at which you're moving, and jump. The direction can only be changed only by touching a light source, and only a certain creature can remove them for you. I was alright when it first happened, but it started to irritate me a bit when it happened again, especially at a crucial point in the game. I can get why they included it when they did, but it just felt cheap to me, and a way to just prolong the game.

Besides that, I don't have much other complaints; some minor quibbles, but nothing major enough to note in this review. Limbo's a short game, taking me about a few hours to finish (note: I did not play in one sitting, due to time circumstances), but it's a rewarding one. I thought the ending was very powerful (even though the last puzzle of the game may have been the hardest for me to get through). The fact that this was developer Playdead's first game is mind-boggling. A studio's first outing being this polished is almost unheard of, but they just nailed this game. With only one game, Playdead has established themselves as a studio to watch, and if every game they make is as memorable as Limbo, that I can't wait to see what else they have in store.