Monday, August 8, 2016

REVIEW - "LIMBO"

Limbo's a game that's been out for a while now, on virtually every system, and is one of the most critically-acclaimed games of the last few years. I just finished my first playthough recently, and somehow, have learned almost nothing about the game in the years following its release. Therefore, I decided it would be a perfect game to review, as I had no real pre-conceived notions of the game; just that it's supposed to be very good.

Note: The version played for this review was played on the Playstation 3.

Warning: Spoilers for a game released 6 years ago follow.
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Limbo is a deceptively simple game. If you just looked at screenshots and videos of it, it would appear that you would get everything the game has to offer; a platformer with a monochromatic color scheme. However, once you play the game, you realize it's so much more than that.

Limbo doesn't offer much in the story department. Once you start the game, you're just dropped in the middle of this world. You play as a young boy in the middle of the forest. You're not given any instructions or context, and therefore you just continue on. The world slowly becomes more and more hellish, with various obstacles in your path, may of whom are lethal. You have no one to help you in this world, and the brief glimmers of hope are sparse. You're all alone, and you have to rely on your wits to survive.
NOPE
While the game has many platforming elements, Limbo is much more of a puzzle game. This isn't a Mario platformer you'll be playing. Jumps are short and floaty, and most times when crossing a gap you'll just barely make the edge. You have no way of directly killing those that oppose you, so you have to be creative. And the game is creative. The puzzles in this game are all just great. They're quite inventive, and while many in a certain area share similar elements, no puzzles are quite the same. Take a puzzle from relatively early on in the game, for example. While running through the forest, you come across a giant spider, just waiting in the trees. Try to approach it, and it strikes with one of its legs, with the goal of impaling you. Before you reach the spider, you notice a bear trap sitting on a branch. Obviously the trap is necessary to get through, but how do you get the trap in the first place? The answer is quite brilliant, honestly. While avoiding getting struck, walk close enough to the spider to let it slam its leg onto the ground. Do this a few more times, and the trap will fall, where you will have to repeat the same process, this time with the bear trap positioned so the spider's leg will get caught in it.
This game is hauntingly beautiful
This puzzle is pretty indicative of the game as a whole. This ins't a very difficult game, but it's not an easy one, either. It requires a lot of thinking, and many puzzles take some time to get through. This game doesn't spell out how to solve the puzzles, but the elements to solve it will be laid out, and once you figure out how it all comes together, it's a real "a-ha!" moment. I may have gotten a little frustrated a few times while playing it, but it never caused me to quit, and I it consequently ended in a "duh!" from me. I don't know if I would necessarily use the term "trial-and-error" to describe the game, as that generally implicates a negative tone, but I did die a lot. So if you somehow haven't played this game before, be prepared to die a lot.

This game is gorgeous. While the graphics certainly look nice, it's the art direction for me that I remember most. The monochromatic look is just so striking, it is one of the most visually distinct games I've played. The game also makes an amazing use of depth of field. With things in the background and foreground having less focus than your protagonist and the world he interacts with. This game also uses light beautifully. With the (few) shines of light just standing out from everything else. It may not have the best graphics in a video game, but it's certainly one of the prettiest games I've played. And this is a game from 2010!

This game really makes you think
I do have one minor complaint, and though it's noted above, be warned that this paragraph will include mild spoilers. There's these slug-like things that periodically show up in the game, and land on your head. When they do, they control you body, forcing you to move in one direction without your input. The only things you can do is control the speed at which you're moving, and jump. The direction can only be changed only by touching a light source, and only a certain creature can remove them for you. I was alright when it first happened, but it started to irritate me a bit when it happened again, especially at a crucial point in the game. I can get why they included it when they did, but it just felt cheap to me, and a way to just prolong the game.

Besides that, I don't have much other complaints; some minor quibbles, but nothing major enough to note in this review. Limbo's a short game, taking me about a few hours to finish (note: I did not play in one sitting, due to time circumstances), but it's a rewarding one. I thought the ending was very powerful (even though the last puzzle of the game may have been the hardest for me to get through). The fact that this was developer Playdead's first game is mind-boggling. A studio's first outing being this polished is almost unheard of, but they just nailed this game. With only one game, Playdead has established themselves as a studio to watch, and if every game they make is as memorable as Limbo, that I can't wait to see what else they have in store.  

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