Showing posts with label Steam. Show all posts
Showing posts with label Steam. Show all posts

Tuesday, June 13, 2017

HER STORY REVIEW

Wow.

That’s the first reaction I had when I ultimately saw the “ending” of Her Story, when I found out how the murder at the center of the story occurred. However, this was around the middle of my play through, and though for all intents and purposes I had “solved” the central mystery, there were still so many unanswered questions that I dove right back in.


Her Story is unlike any other game I have ever played before. I am probably going to use “game” in the loosest sense here. You’re not controlling a character, per se, but rather scavenging through a police database and viewing hundreds of video clips. In Her Story, you are investigating the murder of a man, and to do so you must watch footage of the same woman being interrogated at multiple points. The twist is, however, that the footage has been broken up into various clips of varying lengths, and these clips are not immediately available to you. Instead, you need to use the database’s search engine, using search terms to see if that gives you any sort of results.

The main mechanic of the game is searching through a police database.
That’s the beauty of Her Story. I guess the term “risk-and-reward” could be used here, but in the case of “risk”, the only “punishment” is being presented with zero clips. You start of with general terms, such as “kill”, or the name of the victim, to figure out the general details of the case. But then you hear something that piques your interest, and then you subsequently enter that term into the database, and hopefully, you will be rewarded with brand new clips, and with them, new details that had never previously crossed your mind. One issue, however, that I had with the game is how you can just throw any term into the search engine, and these out-of-nowhere terms can present you with previously unseen clips. It’s a minor complaint, sure, but it did take a bit of the fun out of using a small detail presented to you and using that further your investigation. 

Playing Her Story is what I would call going down a rabbit hole. Hearing one term can lead you to discovering other clips containing that term, and those clips may have another term that you look more into, and so on. By the end of my play through, I had entering specific terms, like objects and names of people, which I won’t list here due to them being spoilers. Believe me, you do not want to be spoiled about this game, as this is a game that lives on reveal upon reveal.

The story of Her Story is full of twists and turns that had me legitimately shocked, and I was completely engrossed the whole time. The non-linear story is what kept me engrossed the whole time, and the beauty of it is that while it is a narrative with a set ending, you craft the sequence of events, and one person playing may have a vital piece of information that another may not have even discovered yet.

Hannah (Viva Seifert) is the only face you'll see in the game.

I’ll say this now, Her Story is not a story about solving a murder. You’re not tasked with determining the guilt of the woman in question, that’s already happened. The goal of Her Story is to figure out why this murder occurred. This rests on the shoulders of Viva Seifert, who plays the woman in question, Hannah Smith, wife of the victim. Seifert is the only actor in this game, and as such, the game rests on her performance. And she absolutely nails it. The performance requires her to be both grounded and larger-than life, a performance that is both down-to-earth and larger-than-life. While the story is what kept me engaged, Seifert’s performance is what sold the story.


It’s been a few days since I finished Her Story, but I’m still thinking about it. It's been a long time since a game has gripped me so much. It's not a game that takes very long to play. In theory you could find the ending after a couple hours, but even then, really digging into the game's story took not much longer than that. Her Story is a special game, one that all gamers should play. Not only is it gripping, but it's also innovative. 



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I'm still thinking about Her Story, but thankfully I'm not tweeting about it, so you can go ahead and follow me on Twitter . Also don't forget to subscribe to my Youtube channel

Thursday, May 11, 2017

VIRGINIA REVIEW

An experience unlike anything I've ever played before.

Virginia is a special game. It's a game I thought about after finishing, a game I'm still thinking about. A game that I will most likely come back to soon. But I also use the term "game" very, very loosely. You have very little control in this game, and it funnels you through its story. Despite the limited control, Virginia is one of, if not the most cinematic game I've ever experienced. It's a brief experience, and one that may not be for everyone, but if you're a fan of games like Gone Home, Firewatch, and the like, I highly, highly recommend this game. 

Anne Tarver
Virginia puts you in the shoes of rookie FBI Agent Anne Tarver, a rookie who is put on the case of a missing boy in a small Virginia town. You are paired with veteran agent Maria Halperin. The fact that Halperin's office being down in a grungy basement, along with you being assigned by Internal Affairs to keep an eye on her, immediately makes you wonder what exactly Halperin did to become so suspicious in the eyes of her superiors. Halperin isn't exactly thrilled to be paired up with your young upstart, doing things such as leaving you with the bill after morning coffee, but the developing relationship between the two is one of the highlights of Virginia.

Both the missing person case and your relationships drive Virginia's story
I'm far from the first to make this comparison, but Virginia is very much in the vein of Twin Peaks. FBI agent investigates in a small town, only to discover a much larger conspiracy. One scene in particular almost directly harkens to Twin Peaks, featuring a torch singer. Now, Virginia doesn't go as in-depth into the psyche of the town and its people as Twin Peaks does, but instead it focuses on what lies behind the surface of the FBI and its agents. I loved learning the secrets our two main heroines hid beneath the surface. Why Anne is plagued with nightmares involving her graduation, and what is the deal with the mysterious woman on Maria's locket? These are answers that are slowly revealed in the course of Virginia's under two hour story. 

This is maybe a bit of a tired comparison, but of any game I played, Virginia very much felt like an interactive movie. This is mostly due to the sweeping score, performed by the Prague Philarhomic Orchestra. The score added another layer of emotion to this tale, and appropriately aligned with what was currently going on in the game. Virginia most definitely has one of the best scores in any game I've played. 

The fact that Virginia lets you connect so easily to its main characters, and makes you so invested in their backstories, is incredible considering that this is a game with no dialogue, written or spoken. This isn't even a case of environmental storytelling, either, this is a narrative-driven game with no words spoken. Surprisingly, the story and development excels, despite the "limitation". There were some parts where some parts were I was a bit confused about what was going on, but these weren't major issues, and I eventually figured out what was happening. I even think that these somewhat ambiguous parts were intentional, and the game seems to encourage repeat playthroughs. 

However, the game, to me at least, falls apart during its last act (the game is divided by days of the week). The combination of the lack of dialogue, plus many things happening at once, made it almost impossible for me to follow. Again, I figured out what happened, but it was just way too much going on for one to comprehend it fully. 

This game is one of the most surreal I've played
The bigger problem was the lack of interactivity. The goal of the game is to go through this concrete story. It's a brief experience, taking me just under two hours to complete. However, for a game about solving a mystery, there was very little exploration. There are some points where you are given a bigger areas to explore, but even then, you are given a specific location to go, and no other room to find other pathways. Other times you are driven down a specific path, and sometimes the location cuts while to another mid-walk. I'm not complaining about being guided through a story, as I adore The Last of Us, but in that game, you are still given large areas to explore despite the point of The Last of Us is to experience one specific narrative. It's a shame, because the painterly world of Virginia is gorgeous. 

 I really, really loved Virginia. To be fair, this is not a game for everyone. The absence of dialogue, in addition to the relative lack of control in the game, will probably be a turn-off for some. It's a game that encourages multiple playthroughs, from its brief playtime to being able to select chapters to play from the menu. Virginia is a special game, and if it even sparks your interest, play it.