Monday, September 19, 2016

LET'S REVISIT FINAL FANTASY VII - PART TWO

WARING: Spoilers follow 
For part one, click here


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Well, things just got weird. Basically, we learn that Tifa was last seen in the mansion of mafia man Don Corneo, who I think is looking for a bride. Unfortnuately for our heroes, no males (except those who work for Corneo) are allowed in the mansion, which leads Aeris to come up with a plan to dress Cloud up as a girl to get in. What follows is a very, um, strange series of events. After finding a dressmaker at a bar and getting him out of a funk, he makes a very beautiful dress for Cloud. However, that's not enough, so Cloud goes around town looking for accessories (wig, makeup, etc.) to pretty himself up some more. This brings us to the Honeybee Inn, which is pretty much a brothel. Cloud enters one of the rooms, but passes out after seeing a vision of himself? He's woken up by a man, who I'm pretty sure raped Cloud, and this game is suddenly a whole lot different than I remembered.

But we must press on, I guess, and Cloud & Aeris pretty themselves up to enter the mansion. They find Tifa, where we learn that she's here to get information from Don, as he may be involved with Shinra. They eventually confront him, and after threatening his geintalia, he admits he's been working with Shinra; not only that, he also reveals that Shinra plans on destroying Sector 7 (where our heroes reside), as that's where they believe the AVALANCHE headquarters is. Well, that's just not good at all, is it? But before our heroes have a chance to react, Don opens up a trapdoor, sending our heroes into the sewers. They make their way through the sewers, but not before defeating a giant pig monster.

When the group finally reaches Sector 7, it's already under attack, though the AVALANCHE crew is trying is best to defend it. Tifa and Cloud go to help Barret, while Aeris goes off on her own to look for Marlene. Honestly, that doesn't sound like a very good idea. Since all Materia leaves your possession as soon as you leave the party, all the girl's got to defend herself with is a giant stick. But no one seems to think about that, as they all go on their separate ways. Unfortunately, they're too late, to save the sector with Biggs, Wedge, and Jessie among the casualties. We hardly knew ye (literally). To add salt to the wound, they find out Shinra captured Aeris and is taking her to their headquarters. Guess that stick didn't do you much good, did it?

Tifa and Barret take this pretty hard, Barret especially so since he doesn't know where his daughter is. Coupled with the fact that 50% of AVALANCHE is now gone, things aren't looking good for our heroes. But none of that matters to Cloud, of course! No, he is more concerned with what all this "ancient" crap has to do with Aeris. Obviously the best place to start is with her mother, so they go back to Aeris' house, where, SURPRISE; Aeris took Marlene before she was kidnapped.  After a lot of climbing, our group finally makes it to Shinra HQ, and face their next challenge.

I guess I should talk a little more about the game itself, no? Well, after spending more time with the Materia system, I'm starting to warm up to it more, though I'm still not completely sold on it. Call me old fashioned, but I personally like when characters have defined classes and abilities, and you have to work your strategy around how they best fit in your party, a la Final Fantasy IV and IX. Don't ask me why, as I can't really put it into words, but I just find it more fascinating from a character and gameplay perspective. On the other hand, I really did end up loving the Sphere Grid of Final Fantasy X, but that's also a fair bit different than this. While the characters in X can theoretically learn any ability, they each start on a certain section of the grid, with abilities related to that character. So in a sense, the characters are somewhat divided into classes. The characters in VII are similar in that each character has different stats and different ways of attacking, but unless I'm mistaken any character can learn any ability. So while some characters may be better suited to learn magical rather than physical abilities, all characters can learn magic spells. Only three characters can be in your active party, and only X allowed you to switch characters mid-battle, so I'm not really sure what are the real advantages of the Materia system.

I may not be on board with this system quite yet, but I do know it's fairly popular, so I'm wondering if it becomes more complex the further into this adventure we get. But, that's for another time, because for now, our journey is on pause.